AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games in Norway Q3 2022 Performance
Discover the performance trends of the top 5 2D cartoon games on a unified platform in Norway during Q3 2022, including revenue, downloads, and active users.
During the third quarter of 2022, the top 5 2D cartoon games in Norway showcased diverse performance trends across revenue, downloads, and active users. Below is a detailed overview of each game's performance based on data from Sensor Tower.
Candy Crush Saga from King experienced fluctuations in revenue, peaking around $210K in mid-July and then dipping to approximately $142K at the start of August. Downloads varied slightly, with a notable peak of 2.9K in early August before declining to 1.6K by the end of September. Active users remained relatively stable, averaging around 48K, with a slight decrease to 46K towards the end of the quarter.
Coin Master by Moon Active saw a robust revenue trend, starting at $94K and peaking at nearly $112K in early July. The downloads showed a general decline, from 973 in late June to 694 by the end of September. Active users hovered around the 28K mark throughout the quarter, with a minor decline to 25K in mid-September.
Clash of Clans from Supercell had a varied revenue performance, with significant peaks of $97K in early August and $66K at the end of August. Downloads decreased steadily from 1.5K in late June to 791 in mid-September, before slightly rising to 1.1K by the end of the quarter. Active users remained high, averaging around 155K, with a peak of 166K at the start of the quarter.
Hay Day, another game from Supercell, showed consistent revenue, peaking at $58K in early August. Downloads peaked at 1.7K in mid-July and then fluctuated around 1K towards the end of September. Active users saw a decline from 156K in late June to around 95K by the end of September.
Candy Crush Soda Saga also from King, had steady revenue, peaking at $45K in mid-July. Downloads were highest in mid-July at 691, and active users remained stable around 11K throughout the quarter, with a slight increase to 11.3K at the end of September.
These insights provide a snapshot of the current landscape for 2D cartoon games in Norway. For more detailed data and further insights, visit Sensor Tower.